We are Vertigo Games, the largest award-winning VR developer in the world. As our Amsterdam studio is in full production of its most ambitious project to date, a true multi-platform high-end VR action shooter based on a global franchise, and with plans to start the next project this year, we are looking to recruit a Lead Technical Artist who can work in tandem with the art and tech teams to research and implement the new tools and techniques we need to keep us at the forefront of VR development.
Are you looking to collaborate in a multidisciplinary team to steer implementation of engaging game features and systems for our groundbreaking VR games and experiences? Then we should meet!
Drive improvements and maintain the toolchain for art asset creation and optimization that meet the team’s needs.
Innovate on techniques in asset creation that get the best visual results from the target platform.
Instigate high-level art-related decisions throughout the development cycle regarding art-related project risks.
Train other artists in best practices, tools and processes
Lead our team of up to 4 Technical Artists, planning their work and monitoring their performance.
Optimize scenes and assets and find creative solutions to ensure an optimal player experience.
Research and implement technical improvements to our pipeline.
Stay up to date with industry trends and new technologies related to VR optimization and asset creation.
Provide technical tools and guidance to ensure art assets meet performance and quality standards.
A solid understanding of rendering theory from cutting edge console to mobile.
Deep knowledge of Unreal Engine 4/5, from blueprinting to materials and shaders, etc.
An expert in optimization for both high end and mobile, from profiling to rolling out content fixes.
Experienced in managing people and an interest in aiding other technical artists in their growth.
Strong technical insight; from content creation to getting it to run in a game.
An affinity with workflow optimization and knowledge of Python; writing scripts and tools that make life easier.
You are an effective communicator with management and the team.
Bonus points for
It is a clear bonus if you have already worked in VR.
Substance Painter & Designer experience.
Highly experienced with Houdini.
Programming skills in C++ and/or C#.
Understanding of CGFX and/or HLSL shader languages.
Modeling and texturing abilities.
A company culture that values a healthy work-life balance.
A hybrid working model with two office days per week.
30% Income tax reduction for eligible expats.
Relocation cost compensation depending on your situation.
26 standard vacation days with an option to buy 5 more.
Free train commuting to and from the office.
Free pension plan.
A healthy lunch in our canteen.
Group activities and an annual VR game jam.
Thursday afternoon drinks.
The latest VR hardware and titles which you can borrow and take home.
Whilst working from home we provide all the relevant hardware, budget for a desk and chair and a contribution toward your energy costs.
Vertigo Games is a multi-platform VR entertainment company with offices in Rotterdam & Amsterdam (NL) and Los Angeles, California (USA).
With experienced teams in the areas of Studios, Publishing and Arcades, the company develops, publishes and distributes a growing portfolio of quality VR games that offer a novel, powerful and full-featured gaming experience both in- and outside of the home.
In 2020, Vertigo Games joined the leading producer and distributor of digital entertainment products, Koch Media, now PLAION (a subsidiary of the Embracer Group), adding VR gaming to the Group’s global network.
In 2021, the company announced it has five more high-end titles in the pipeline for the coming years.